Carrara 3D animations and gallery images of rendering samples by Markus Rothkranz. Experiments made with Carrara and Carrara Pro, also Carrara Studio.
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Lighting and texturing is half the fun of 3D rendering. Although Carrara has caustics and subsurface scattering, I didn't use it here (I always try to find the fastest way possible). The ice surface was actually just a photograph image map texture in the glow channel and then I had a dark green distance fog make it all fade in the murky distance. The sub had some particle generators attached to it for bubbles.

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